ProcessingJS Games, and Simulations
ProcessingJS can be used for making games and visualizations. And as a consequence, you can make illustrations as well!
Sources:
- Khan Academy computer programming course on Advanced JS: Games and Visualizations, and Advanced JS: Natural Simulations
Scenes and buttons
Scenes are snapshots in a game.
- You can use functions to generate scenes and call them one by one by
using
ifstatement logics and mouse pressed keywords. - Creating buttons and clicking them can generate function calls.
- For buttons to work, create a button and use logics to see if the mouse click happens on the mouse region. If true, invoke a function call.
- If possible, make the buttons generic so that they can be produced from a function given with an input object. This makes the creation easier.
- Interactive scenes can be made by creating functions and executing them whenever a mouse is pressed or a button is pressed.
Randomness
A random walker code:
// Adapted from Dan Shiffman, natureofcode.com
var Walker = function() {
this.x = width/2;
this.y = height/2;
};
Walker.prototype.display = function() {
stroke(0, 0, 0);
point(this.x, this.y);
};
// Randomly move up, down, left, right, or stay in one place
Walker.prototype.walk = function() {
var choice = floor(random(4));
if (choice === 0) {
this.x++;
} else if (choice === 1) {
this.x--;
} else if (choice === 2) {
this.y++;
} else {
this.y--;
}
};
var w = new Walker();
var draw = function() {
w.walk();
w.display();
};